MK: It goes against most of the other things that we've done with the business model, too, like locking out content for players to give other players an advantage if they pay. If you look at some of our competitors, they've gotten some negative responses from their userbase. MK: The Korean developers are very open minded towards putting in the different things that we want to put in, versus other games where it's built there and we bring it over and put a couple comments in here and there.ĭid you try out the concept of buying weapons? So, we're saying, flat out, that we're not going to sell any weapons at all. The concept of being able to pay for an uber-weapon is repellent to anyone who plays FPS games. Say, after a certain level, you can join clans, stuff like that.Īnd also, probably most importantly, the business model is very different than what Korea would actually do, because FPS games here are skill based. A lot of the weapons balance stuff has changed.Ī lot of progressions in Korea - I think rank is enough incentive for users, whereas we thought that we want people to be able to gain access to more equipment or more functions. HY: The main issue was just figuring out the US FPS expectations of how weapons should handle. How did you have to go about the localization? I know it's an extremely different focus because they're trying to make a casual title and you're trying to make something a bit more. Was this process at all accelerated by Battlefield Heroes? We have new content that they haven't seen yet, but they have some extra maps and stuff like that. HY: So, we actually have more content, in some respects, than they do. Min Kim: This was different because usually we release something, and then way later we release it to the States, but we identified this right away and we started modifying and localizing it as soon as it came out. Herb Yang: Yeah, I think they launched about three months or so ahead of us. In this interview, Gamasutra talks to Nexon America's Min Kim and Herb Yang about the title, the differences between the markets, and the individual design decisions during the process of development. Now comes the Korea-based development of Combat Arms, the company's first FPS, led by an aim to reach North American consumers as much as Korean, and already reaching 1 million registered Western users, as of late October. The firm also recently created the title Sugar Rush with Vancouver-based Klei Entertainment - recently interviewed for Gamasutra sister site. Continued abuse of our services will cause your IP address to be blocked indefinitely.Nexon has recently been making a major push into the North American market after success with localized titles such as MapleStory, Audition. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time. ![]() ![]()
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